Toward a Ludic Architecture: The Space of Play and Games
Posted on March 26th, 2010 in Games
Free eBook: “Toward a Ludic Architecture: The Space of Play and Games” by Steffen P. Walz.
“Toward a Ludic Architecture” is a must-read for analyzing and designing play and games from an architectural standpoint. Such a contribution is particularly applicable in an era when games extend into physical, designed space that is increasingly permeated by devices, sensors, and information networks, allowing for rules and fictions to superimpose our everyday environments. Including a maze-like, episodic, and critical discussion of interweaving “play-grounds,” “Toward a Ludic Architecture” is a playful look at the conceptual space of play and games.

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